This seems like a no brainer, but we’ve been bitten by it and we’ve picked up the pieces of multiple projects from others who haven’t lived by this rule: If you’re creating a cross platform application, test early and test often on the platform you’re NOT developing on.
Real Studio is a cross-platform development tool. It runs on Mac OS X, Windows and Linux. In the Professional/Enterprise versions you can build for other platforms and debug on the other platforms as well while staying your native environment (using remote debugging). It’s really an awesome experience running Real Studio on the Mac and running the executable via VMare (or even on another machine in the office) running Linux or Windows.
We see it time and time again (and we’ve been guilty of it ourselves a time or two) where someone does all their development on Mac OS X and tests on Mac OS X but their app looks awful once they get it into Windows. Text backgrounds looks like crap and the flickering is atrocious whenever they resize the window or move controls around at runtime.
The reason? Mac OS X and Linux have double buffered windows while Microsoft Windows does not. Mac OS X and Linux always draw to a buffer first and then draw to the screen. Windows does not which is the cause of much flickering. Real Studio has some easy workarounds for a bulk of the flickering and some simple rules of thumb to reduce, if not eliminate, Windows flickering issues. Among them:
- Canvas objects should have Double Buffering turned on
- Do not erase the background of Canvas and Container Controls
- Be wary of using Refresh – perhaps Invalidate is a better choice
- Layering of controls will almost always get you into trouble. Putting anything over a Canvas control (that draws anything) is almost a sure way of getting into trouble
So the lesson is that you really should be testing your app in all of the environments you plan on supporting early in your development process. If you wait until you’re about ready to ship it’s too late. You might have some fundamental assumptions in the project that’s hard to fix now that you’re almost done.
Cross platform development is easy using Real Studio, but that doesn’t mean there aren’t differences. You need to test for those differences early and on a regular basis.
Since I spend most of my time on the Mac side I’m assuming Windows and Linux RB developers have the same issues going to the other platforms. What are some of the issues you see? Did I miss any reasons for Windows flickering?