Xojo 2015 Release 1

This week saw the release of Xojo 2015 Release 1.  This release has only a couple of new features (and one really big change) but many smaller changes and bug fixes.

The biggest new feature for Xojo is that you can now build 64 bit iOS applications.  This is a big deal because Apple is making 64 bit iOS apps mandatory for those apps submitted to the App Store.  As of February 1st submissions to the App Store must be universal 32 bit / 64 bit app bundles.

In December 2014 Xojo gave us a tentative roadmap and met it as 2015 R1 was in a usable beta on February 1st.  This is an accomplishment in and of itself since Xojo rarely, if ever, gives us their schedule.  Not only gave a schedule but met it!  I’d say lets give them some kudos for being a bit more open and accomplishing their task!

So far in testing it appears that 64 bit iOS applications are solid.  This also means that the 64 bit compiler is working and works in a 32 bit application and debugger.  According to their December 2014 blog post the next up for the 64 bit treatment is Linux web/console and this will be much anticipated by anyone that’s tried to install a Linux web app on a 64 bit Linux OS and struggled to find 32 bit compatibility libraries.

Besides 64 bit for iOS, there are a plethora of bug fixes to the IDE, the new framework, and the compiler.  To say that the IDE received some love would be an understatement.  These changes should make for a more stable development environment.  The number of bug fixes is too many to list here and I highly recommend reading the release notes.

The IDE Icon Editor received another makeover (how many is this in the past 15 years?) that allows it to handle 1024 by 1024 icons.  Some unused sizes were removed and the output format is now PNG rather than JPEG2000.  In my own testing it seemed that images moved forward from older projects didn’t look quite right so you should definitely make sure your icon images are updated before doing a release.

The Web framework received a few important updates.  WebLabels now work properly on dynamically created WebContainers.  WebCheckboxes respond properly on touch devices.  WebContainer mouse event handlers no longer interfere with scrolling.  WebListbox no longer offsets the selection if placed inside a WebContainer and accessed from a touch device.  Internet Explorer now supports gradient fills.

The new framework received new Parse functions for Integer, Double, Single and will act like the existing framework Val and CDbl functions.  What this means, in reality, is that Parse is more lenient and doesn’t throw exceptions when it can’t figure out the value of the passed in Text.  I think it’s obvious that Xojo is mindful of how we are using the new framework and reacting to our (valid) criticisms and wants and needs.

Windows and Linux users didn’t receive much love in this release, however.  The release notes only have a few for each and those seem pretty minor.  One bug fix that affects everyone, but appears to affect Windows more, was the Serial control.  It appears that it was possible to receive incorrect data.

I think many will be happy with this release.  64 bit iOS applications were a necessity and everything else was bug fixes and expansions of functionality.  I wish more releases were like this (i.e. a few new features and mostly bug fixes).

As with any new release you’ll need to test it against your own projects to find out if you have any issues.

What are your comments about Xojo 2015 Release 1?

10 thoughts on “Xojo 2015 Release 1

  1. No 64 bit for windows, no money from me. My license stopped at Febr. 2015 and I will first pay a new license, when 64 bit for windows is done.


  2. I agree with Bob with your review 100%.

    I can’t imagine the pressure and hard work to finally release the 1st 64 bit target. Some people I know were not sure if they could release it on time, and they have achieved a major major MAJOR milestone. LLVM, 64 Bit finally together.

    Another kudos to Xojo goes by the pressure Apple policies of changing important things without notice and this people made it.

    Funny that I still don’t develop for iOS but I’m sure Xojo engineers will put the same effort to get soon an OSX 64 bit version.

    If new framework could give me some multicore threading capabilities… that day… ( I leave your imagination for that 🙂 )

    • The original plan was to do Web and Console before iOS. Apple changed the plan on them so it really is cool that they were able to switch the schedule so quickly. Of course it helped that they were working on a bulk of iOS when Apple made that announcement. What makes you wonder, though, is how many things did they pull out of iOS to meet the 64 bit deadline?

  3. More than we would have liked to, that’s for sure. It was difficult removing some iOS features from the r1 list knowing that it was the only way to get 64 bit done reasonably close to Apple’s deadline.

    • I did think it was curious that R1 didn’t plug some of the missing iOS functionality but of course, nothing was as important as getting iOS to 64-bit. Kudos.

      In reference to Bob’s blog post and Xojo versions, I’d like to see a kind of alternating schedule: release A would be 90% stability/bug fixes and 10% new stuff, then release B would be 10% stability/bug fixes and 90% new stuff. Rinse and repeat.

      Of course, there are all sorts of pressures (such as Apple) that would probably make this unworkable but I like the idea of getting a tonne of new stuff in one release and then Xojo stepping on the brakes for the next release to tighten up on stability.

      • You also have to remember that marketing plays a role in deciding what goes into a release too. New features help drive new sales – or at least that’s the theory. Plus, with only 4, or so, releases a year it seems highly probable that each release would have new features.

        The only reason I mentioned it in for THIS release was that there were so few new features and many bug fixes (the typical amount?). It felt refreshing in its own unique way and worth a mention.

  4. Nice write up blog. I am ecstatic about Xojo meeting the 64-bit deadline for iOS. I think this will be a great year for Xojo.

    Also thanks for mentioning GlueKit in your last post about open source libraries. This is a framework that is being used in several production apps and soon to be updated for 2015 R1.

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