I hope everyone’s holiday season was good. We’re approaching the end of 2018 and I find it nice to reflect on what’s happened and what we’ve accomplished this year.
Let’s start off with the blog posts. I did 41 (well now 42) blog posts in 2018. Five were about Xojo releases. Four were BKeeney Software product releases. Four posts were about the Xojo Developers Conference. The rest were a variety of Xojo related topics.
The most highly commented blog post was from June called Chasing Xojo where I lamented that Xojo, at least until that point, seemed to be a less stable when it came to Windows and Linux due to major revamping of the drawing systems on both platforms. In Windows, Xojo doesn’t flicker as much but the struggle to get speed was a concern for all of 2018. In Linux, the switch to GTK 3 wasn’t as smooth as we could have hoped.
The most viewed blog post was from August called Xojo 2018 Release 2 where I did my usual review of the most recent release of Xojo. I heavily criticized Xojo for their poor documentation in that release. I received plenty of blowback on that one. But I think the end result is that R3 and R4 documentation was much better.
We released two new products with BKS Report Studio and BKS Tab Control. Report Studio is our reporting utility meant for end-users for macOS and Windows and it was built using the award winning Shorts reporting classes (also a blog post). The Tab Control is a canvas subclass that replaces, and extends, the built-in Xojo tab control in many ways and was our attempt at replaced the old CustomTabControl that many use but is unusable for HiDPI apps.
The other major release of the year was ARGen 3.0. ARGen is our utility to create Xojo projects that creates ActiveRecord objects. Among the many changes was the ability to generate ActiveRecord objects for iOS projects, supporting GUID primary keys, and the ability to include Audit Trail, Localization, and Database Update modules that help in many products. We use ActiveRecord in practically every project and having the ability to generate some basic desktop and web UI is a huge time saver.
2018 sure seemed like a mixed bag for Xojo. The Windows drawing issues took up a good chunk of the year and I think R4 was the first solid Windows release (although I still have 2 client apps that won’t remote debug in R4). I can’t imagine the amount of effort that Xojo and the community put into getting Windows drawing fixed.
64-bit remote debugging became a reality for all targets this year. 64-bit compiling isn’t the huge gain that many in the community hoped for but then we always want more. We just have to remember that 64-bit doesn’t necessarily mean ‘faster’. At least the debugger works and that’s not nothing.
Dark Mode came soon after the release of Mojave. The IDE works in Dark Mode and we were given many of the tools to implement it in our own projects. Dark Mode only works in MacOS but some are already clamoring for it in Windows too. It’s still to early to tell if Dark Mode is a hit on Mojave much less in xojo.
What is 2019 going to bring us? For one, we’re almost finished with a fairly significant update to Formatted Text Control and after that’s released we’ll start with an even bigger version 4 update to the venerable word processing control to bring it up to date and extend its capabilities to make it even more powerful.
We have a number of large consulting projects that have been in gestation for many months and years. It will be nice to have a big project or two to keep us busy.
With the release of Web 2.0 I will redo all of our Xojo training videos related to web. They’ve been outdated for a while but it’s not worth redoing the videos until Xojo releases Web 2.0. If they release Android I’ll start on at least some intro videos for that too. This might finally be the year that I redo the remaining Real Studio videos. No doubt I’ll redo them just before a major IDE change. 🙂
What do I expect from Xojo? That’s a tough question to answer since they’re so damn secretive now. I expect Web 2.0 to show up in time for XDC (so maybe release 2?). I think it will be pretty solid in the first release but it wouldn’t expect it to be good until the following release.
I also think that at XDC we’ll get an alpha of InterOps but not anything other than another dog and pony show for Android. Targeting another platform is long and tedious process and involves some serious IDE work. How much of the iOS editors can they use? I can only guess but at first blush I say not much.
Some of Android’s success may hinge on getting iOS to use the global framework and away from the Xojo Framework. Nothing like rewriting an entire framework while keeping backwards compatibility. The more I think about it the more I think the iOS rework is put on hold until Android is released.
Which leads to API 2.0 in general. We’ve already seen some of the first new controls to use API 2.0. URLConnection was introduced in 2018 R4 with mixed success. I would expect more API 2.0 controls to show up.
So what do you think? Was 2018 a successful year for Xojo? What do you see happening in 2019?